Resident Evil: Director's Cut (Game) Review.

This review was done
on a console with easy emulation and save stating, alongside only being written
after accomplishing set goals within the story.
I've developed an enjoyment of survival horror games of late. I finished a game known as Crow Country and decided to play one of the games that deeply influenced it, the original Resident Evil; a story of a special unit of cops getting stuck in a mansion in the woods and getting fucked up by monsters!
As cheesy horror scenarios go, it's quite classic. The isolated mansion filled with the undead while having moments of surprise and some genuine jumps is offset a little by potentially some of the cheesiest dialogue in a video game, at least for a time. The original actors for the live action opening and the voice actors for the game speak in a wildly exaggerated, heavily over the top English, the lines are blocky in the way they're recited and the atmosphere of these encounters, even the sadder or more serious moment is always offset by the amusing delivery and intent to mirror the kind of bizarre off kilter of an action movie or thriller. It's charming.
The game is one of the proponents of 'tank controls', a type of movement control based around fixed camera angles with you controlling your character through it in a way that can feel a little bit hard to parse, sometimes such as just exiting through a door or how to manoeuvre in certain camera angles; sometimes the way you'll be caught by an enemy is simply you don't get the correct angle until the last possible moment, which can feel either in vein with the way the game will take itself seriously to surprise you, orrrr a little cheap, a little unfair. It might depend on how intensely you're gunning for your goals; there is a replay ability, with different endings and unlockables based on speed and what choices you make with characters.
It's a simple review this time as the week that I've been playing this game, I've gone through the emotional equivalent of a cheese grater. I've not got a good thought in my head; and in this moment, something cyclable, something that I could struggle against but find a way through without being too brutal is exactly what I needed. Right now, that's maybe what I needed most. 'Cus I really needed to leave the mansion I was stuck in my head within.
Art sourced from GameFaqs by users ironyisntdead, Nakian and odino
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